LCC Multi-Terminal Applications and Core Functions

Use OMEIGA K1/L2 device to get 3D data through Lixel CyberColo, use LCC Viewer/Studio to do 3D reconstruction, editing and optimization, and visualization, and generate 3D Gaussian model and .lcc/.ply data, then through a variety of SDKs (e.g., UE, Unity, etc.), to realize the game engine, simulation and simulation of multi-scene visualization applications, to achieve collaborative creation on multiple ends, and to achieve the goal of multi-class collaboration. Achieve multi-end collaborative creation

Well-established toolchain
Collaborate efficiently across multiple ends

LixelStudio software functionality

One-stop point cloud processing software
Provides point cloud data viewing, editing, processing and industry plug-ins
One-Click Engineering Processing
Map Fusion
cloud stacking
Point cloud alignment, denoising, length-area measurement, 3D cropping
Multiple rendering modes such as RGB, intensity, elevation, EDL, etc.
Faster processing, more data support (support for major data formats such as .las/.ply)
Supports both offline and online modes

1.Data Production and Editing LCC Studio

2.Data Viewing and Application

3.Deep development and SDK support

4.Industry Ecology and Plugin Tool LCC for Revit