SLAM+3DGS 4th Generation 3D Intelligent Space Technology
3D Modeling Trends
The way 3D scenes used to be presented
Full manual modeling
Importation:CAD drawings + site pictures Modeling Tools:Maya/Blender… Sore Point:Drawings aren’t to scale, lack realistic textures/details, manual modeling takes time, and more simulation = higher cost.
photogrammetric modeling
Importation:Tilted photographic images, etc. Modeling Tools:CC/ DJI Zhitu, etc. Sore Point:The model clearly shows where its surface integrity could be improved, with some areas of pull requiring manual refurbishment.
VR panorama
Importation:Panoramic pictures/videos Modeling Tools:N/A Sore Point:This model has various limitations, including distortions, a limited viewpoint navigation system, and difficulties with smooth touring and overlaying spatial data effectively.
OUR PRODUCT
OMEIGA K1 16Line/40M
OMEIGA Lingguang K1 portable handheld scanning and modeling device integrates 48 megapixel x 2 panoramic vision and 360° LIDAR in a compact body, generating real-time centimeter-level color models for professional/small and medium-sized customers and 3D enthusiasts, providing convenient 3D acquisition and modeling solutions. Aura K116 line/40 meters
OMEIGA Lixel L2 integrates LIDAR, tri-color camera, high-precision inertial guidance, and high-performance computer modules, and generates real-color point cloud models with centimeter-level accuracy in real time.
centimeter scale multiterminal support in-depth development
The World’s First 3D Gaussian Splatting Product for Large Scenes
Handheld device ceiling
LCC Multi-Terminal Applications and Core Functions
Use OMEIGA K1/L2 device to get 3D data through Lixel CyberColo, use LCC Viewer/Studio to do 3D reconstruction, editing and optimization, and visualization, and generate 3D Gaussian model and .lcc/.ply data, then through a variety of SDKs (e.g., UE, Unity, etc.), to realize the game engine, simulation and simulation of multi-scene visualization applications, to achieve collaborative creation on multiple ends, and to achieve the goal of multi-class collaboration. Achieve multi-end collaborative creation